#ifndef _BT_SCENE_GLOBALS_H_
#define _BT_SCENE_GLOBALS_H_

#include <GL/gl.h>
#include <SDL/SDL.h>

#include "globals.h"

namespace Scene_GameGoose
{
	void Init();
	void Uninit();
	void HandleEvent(SDL_Event* event);
	void Run();
}

#endif /* _BT_SCENE_GLOBALS_H_ */
